• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Atillery Indirect Fire
01-17-2010, 05:00 AM,
#3
RE: Atillery Indirect Fire
What he is saying though, is that once it hits a hex, it hits a hex.

I think it is because this is a game. Part of the gameplay is to get you to move your units closer or suffer poor results from distance, within the limits of the game engine.
Quote this message in a reply


Messages In This Thread
Atillery Indirect Fire - by Gordons HQ - 01-16-2010, 08:15 PM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 04:36 AM
RE: Atillery Indirect Fire - by junk2drive - 01-17-2010, 05:00 AM
RE: Atillery Indirect Fire - by Montana Grizz - 01-17-2010, 09:26 AM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 09:36 AM
RE: Atillery Indirect Fire - by Montana Grizz - 01-17-2010, 11:54 AM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 01:45 PM
RE: Atillery Indirect Fire - by K K Rossokolski - 01-17-2010, 06:23 PM
RE: Atillery Indirect Fire - by Gordons HQ - 01-18-2010, 09:16 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)