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Atillery Indirect Fire
01-17-2010, 09:26 AM,
#4
RE: Atillery Indirect Fire
Jim's explanation is totally understandable and makes sense.

However, according to a little experiment I conducted, there was no drift at two separate distances as long as the subject hex was spotted.

I shot 8 times at a distance of both 17 hexes and 27 hexes. The artillery hit each targeted hex 8 out of 8 times, but with two separate damage values?

I can appreciate the idea of closer being more accurate, but in my little test it made no difference as long as the hexes were spotted, but the effect of damage was different.

I don't consider this a significant glitch in the game and don't care if it is ever addressed in a subsequent update, but it does support Gordon's observation.

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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Messages In This Thread
Atillery Indirect Fire - by Gordons HQ - 01-16-2010, 08:15 PM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 04:36 AM
RE: Atillery Indirect Fire - by junk2drive - 01-17-2010, 05:00 AM
RE: Atillery Indirect Fire - by Montana Grizz - 01-17-2010, 09:26 AM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 09:36 AM
RE: Atillery Indirect Fire - by Montana Grizz - 01-17-2010, 11:54 AM
RE: Atillery Indirect Fire - by Jim von Krieg - 01-17-2010, 01:45 PM
RE: Atillery Indirect Fire - by K K Rossokolski - 01-17-2010, 06:23 PM
RE: Atillery Indirect Fire - by Gordons HQ - 01-18-2010, 09:16 PM

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