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How to plan a good attack on 1 hex
01-28-2010, 11:27 PM,
#3
RE: How to plan a good attack on 1 hex
If you want to send me a past position (not your current move, that wouldn't be fair), with your password, I'll be happy to take a look at it; usually the explanation is entrenchment/fortification (which will not usually be visible to the attacker); coupled with a defender set on "ignore losses", and perhaps some armor in the hex. Pre-attack bombardment and engineers are helpful in digging out the entrenched; and if armor's there, some anti-tank weapons, or tanks, will often be necessary to move them back.

The new flanking rules (explained in the "whatsnew" file which came with TOAW III) help the attacker, if you can achieve the criteria for a flanking attack. Flank & surround attacks can cause even enemy armor to evaporate or surrender.

Supply status of the forces involved is of course very important.

I would say the main thing is usually entrenchment. It is important in this game to attack where the enemy is weak, or where he is not. Sometimes you have to try to go right through him, but that's not the best.

Good luck, and don't give up! The two opponents you mentioned are some of the toughest, you can move down the ladder a bit and issue a challenge to someone not quite so experienced!
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Messages In This Thread
How to plan a good attack on 1 hex - by Amnesia1 - 01-26-2010, 08:18 PM
RE: How to plan a good attack on 1 hex - by Kru - 01-28-2010, 09:11 AM
RE: How to plan a good attack on 1 hex - by Currahee - 01-28-2010, 11:27 PM
RE: How to plan a good attack on 1 hex - by Kru - 01-30-2010, 08:08 AM

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