• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Setting Op fire
02-04-2010, 07:19 AM, (This post was last modified: 02-04-2010, 07:20 AM by Remko van den Berg.)
#10
RE: Setting Op fire
something what I consider "good tactics"
is having i.e. two infantry units in the same hex
one with OP-fire switched off (hard soft and other) and one with OP-fire as discussed previously. The first unit is only a spotter. Your opponent will most likely think he has seen all units in that hex when unit# 2 has fired his op fire. you might lose unit#2 but your opponent will advance towards that HEX and reveal him self into LOS

this gives you an excellent oppertunity in the second turn

even if he does spot the unit#1 (OP-fire off) by trying to capture this HEX (unit#1 = revealed) he probably doesn''t have enough AP left to disrupt and assault unit#1

another "good tactic" is switching your OP-fire setting after the OP-fire has been tirggered by your opponent
it makes your play less predictable

regards
Remko
Quote this message in a reply


Messages In This Thread
Setting Op fire - by Montana Grizz - 01-31-2010, 11:38 AM
RE: Setting Op fire - by Smedley - 01-31-2010, 11:47 AM
RE: Setting Op fire - by Cam - 01-31-2010, 01:06 PM
RE: Setting Op fire - by Scud - 02-01-2010, 04:34 AM
RE: Setting Op fire - by Von Earlmann - 02-02-2010, 09:01 AM
RE: Setting Op fire - by Montana Grizz - 02-01-2010, 02:39 PM
RE: Setting Op fire - by Nort - 02-02-2010, 03:57 PM
RE: Setting Op fire - by Scud - 02-03-2010, 12:40 AM
RE: Setting Op fire - by Crossroads - 02-03-2010, 01:42 AM
RE: Setting Op fire - by Remko van den Berg - 02-04-2010, 07:19 AM
RE: Setting Op fire - by Big Dawg - 02-07-2010, 12:42 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)