RE: Mud Movement penalties seem low
If there was ever a topic which addresses realism versus playabilty, this is it. I would love more realism - look at any pictorial account of Axis vehicles/troops manouvering in the mud - there were going nowhere. At present PzC is great fun with the mud penalty slowing the Axis down, but is it enough?
On the time scale of PzC there should be more of a movement penalty and also a combat penaly for armor. BTW, should units even be allowed to go out of the T mode in mud? There is little unit combat cohesiveness in the raspustitia, and forcing T mode would decrease combat effectiveness...but what about movement... T or non T?
Also, what hurts the Axis will help the Soviet :-) So, maybe VPs will also have to be recalibrated.
Marquo
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