RE: Mud Movement penalties seem low
My thoughts, shared with Glenn a month or so ago, on mud was that units off higher quality roads could move too fast in severe mud conditions. But one thing we have to deal with here, is that this is in SEVERE mud, when movement is extremely difficult. But the game only has one level of mud, and I think adding another level would be too much to ask. But in a more typical mud situation, I think a more limited movement cost is correct, more like what we currently have - although I was arguing to have it boosted a bit from the normal 200%.
I do think maybe 300% could be good for some titles - and for specific situations where really heavy mud struck a special PDT with even heavier penalties for that battle might be appropriate, but then as Glenn states above it better not be for the whole scenario - which again I think would make sense, if the mud was that bad for a long period (400+% penalty) the armies wouldn't be fighting very much at that time.
Rick
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