• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Mud Movement penalties seem low
02-21-2010, 09:37 AM, (This post was last modified: 02-21-2010, 10:02 AM by Bacillus98.)
#7
RE: Mud Movement penalties seem low
Excellent stuff Volcano Man. I realize adjusting the Mud values alone would not solve the problem. I like the way in your alt scenarios that wheeled/mechanized units are encouraged to use roads as axis of advance. I wonder, since Glenn said armor units would go 3-4 hexes in good weather, is why would that be considered bad if that is realistic movement rates? It seems appropriate to the scale here. I wish the game engine differentiated the cost of MP's from behind front lines vs. behind enemy lines. Games by SSG for example, do this by having a MP penalty for hexes behind the enemy line.
Quote this message in a reply


Messages In This Thread
Mud Movement penalties seem low - by Bacillus98 - 02-20-2010, 02:38 PM
RE: Mud Movement penalties seem low - by Marquo - 02-20-2010, 11:09 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-21-2010, 12:33 AM
RE: Mud Movement penalties seem low - by Rev Rico - 02-21-2010, 04:37 AM
RE: Mud Movement penalties seem low - by Bacillus98 - 02-21-2010, 09:37 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 12:40 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 11:39 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 01:46 AM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 08:56 AM
RE: Mud Movement penalties seem low - by Marquo - 02-25-2010, 09:47 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)