RE: Mud Movement penalties seem low
Well, there are probably 100 ways to get the desired effect, some of the possibilities are trivial, some of them are extensive. One way would be to simply increase the Mud Condition value for certain units (ie. mechanized) to the extreme until the desired effect is reached. In the next _Alt updates I will do what I described in my post, which should work well given how all the mobility values are different. We will see how that works out. :)
In regards to movement rates of units, I think the problem always comes with comparing historical movement / advance rates. You don't want to strictly limit unit speeds to historical tactical advance rates because that means limiting speed to a situation that most likely meant the reduced rate was very much due to enemy contact, or lack of enemy contact and the need to be cautious to conduct reconnaissance. For the most part a PzC commander can and should be cautious when advancing, so then the question comes down to how much of the vehicle's cross country speed plays a role in the units actual (tactical) movement rate? I think that an armored unit being allowed to move 10 km tactically in normal weather / clear terrain in two hours is not a bad thing, the presence of enemy usually make it impossible to advance at that rate. Generally speaking the speed values on the vehicles in PzC are not unrealistic, they are already much slower than their true cross country capability would allow (about 1/3rd I think), which of course takes into account *some* tactical considerations.
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