RE: Mud Movement penalties seem low
One thing I wanted to add. I was reading the rules again and came across the "STORMS" section. I haven't played games where this has been issue, such as Rhzev. Reading it closely it states: During a Storm, the following effects occur:
· Movement costs are doubled.
· Visibility is reduced to one hex.
· All attack and assault values are reduced by 1/2.
Couldn't something for this be adopted for PzC games that have heavy mud conditions (mainly East front games)? A special rule could be called "Heavy Mud" or a similar variant. Would it be easy to code into a future game and be patched into existing ones? With the way PzC games seem to be getting more "chrome" in the rules, I'd glady fork over more cash for continued updates that make the game better.
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