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Limited Number of Shots
02-23-2010, 11:03 PM,
#2
RE: Limited Number of Shots
Gordon,

I believe some concessions had to be made in the design for a turn based game because as you say you could get a "click fest". Remember its not real time combat as you and I understand real combat. Also the system is not about shots available but action points used. In that 6 minute period there can be a lot of things going on with a unit in that 250 meter hex that consume those action points. We see in the game only two of the many functions, movement and fire. The concession here I believe is the abstracting of all other functions like radio contact, weapon loading, tank positioning, zero to target for the main gun etc etc into two functions movement or fire. In essence the game engine is trying to take into account all the little things that happen to a unit in a 6 minute time period. Remember real combat is very fluid, units are constently moving and repositioning themselves in that 250 meters. Also when its time to fire not all men or tanks are ready to fire at one pin point location. In fact I've never been in real combat but I have heard that in real combat situations its much less than structured like presented in this game. The game abstracts that the best it can for a turn based engine by the use of action points, 6minutes and 250 meters.

Thanks
Ivan the Big
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Messages In This Thread
Limited Number of Shots - by Gordons HQ - 02-23-2010, 10:08 PM
RE: Limited Number of Shots - by Big Ivan - 02-23-2010, 11:03 PM
RE: Limited Number of Shots - by Scud - 02-24-2010, 10:35 AM
RE: Limited Number of Shots - by Skryabin - 02-24-2010, 12:58 PM
RE: Limited Number of Shots - by Mike Abberton - 02-25-2010, 12:52 AM
RE: Limited Number of Shots - by Gordons HQ - 02-26-2010, 10:23 PM

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