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Mud Movement penalties seem low
02-25-2010, 08:56 AM,
#25
RE: Mud Movement penalties seem low
(02-25-2010, 12:24 AM)Bacillus98 Wrote: To VM: How far would a mechanized/motorized unit move in mud in your alts if you applied it to the M41 game?

Well, as you may or may not know, I have been working on the M41_Alt for a couple of years off and on hah, and well, from the work in progress at the moment, the Mud changes I stated with the _Alt's movement values make it to where a motorized and motorcycle infantry (German types) and armored cars can only move two hexes per turn in the mud, tracked vehicle can move about four hexes per turn in the mud. Foot units are unchanged (they also move about two hexes per turn in the mud). I can't really ask for better results than that, it does relegate these units to roads during Mud conditions.

In any case, I will refrain from answering any more about that since this part of the discussion is better left for the forum at vmods.com -- but I do hope to finish up M41_Alt soon enough --- the conversions are always a heckuva lot of work, and there is always something more important to do.
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Messages In This Thread
Mud Movement penalties seem low - by Bacillus98 - 02-20-2010, 02:38 PM
RE: Mud Movement penalties seem low - by Marquo - 02-20-2010, 11:09 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-21-2010, 12:33 AM
RE: Mud Movement penalties seem low - by Rev Rico - 02-21-2010, 04:37 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 12:40 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 11:39 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 01:46 AM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 08:56 AM
RE: Mud Movement penalties seem low - by Volcano Man - 02-25-2010, 08:56 AM
RE: Mud Movement penalties seem low - by Marquo - 02-25-2010, 09:47 AM

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