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Mud Movement penalties seem low
02-25-2010, 09:47 AM,
#26
RE: Mud Movement penalties seem low
Another work around this which I have used to time compress very long campaigns: increase the number of hours per turn - this way units may move move hexes/turn in the mud, but each day has fewer turns...

Marquo Big Grin
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Messages In This Thread
Mud Movement penalties seem low - by Bacillus98 - 02-20-2010, 02:38 PM
RE: Mud Movement penalties seem low - by Marquo - 02-20-2010, 11:09 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-21-2010, 12:33 AM
RE: Mud Movement penalties seem low - by Rev Rico - 02-21-2010, 04:37 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 12:40 AM
RE: Mud Movement penalties seem low - by Midge - 02-23-2010, 11:39 PM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 01:46 AM
RE: Mud Movement penalties seem low - by Ricky B - 02-24-2010, 08:56 AM
RE: Mud Movement penalties seem low - by Marquo - 02-25-2010, 09:47 AM

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