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Campaign Design
02-27-2010, 12:21 PM,
#3
RE: Campaign Design
Thanks,
I did some more experimenting and I see that the other side seems to get to buy air units during support. However that presents another problem because player 1 can buy air for core, while player 2 has to buy air from support. For clarification, air in this case refers to helicopters. So player 1's helo will be core and able to advance while player 2's helos will never gain experience.

I tried switching countries and sides and it always seems that player 1 gets its helos for core and player 2 gets it helos for support.

Is there a way around this?

I will test more, maybe there is something else I am doing wrong.

I have air sorties set to 2 with Russia vs China starting August 1991.
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Messages In This Thread
Campaign Design - by mosborne - 02-27-2010, 11:44 AM
RE: Campaign Design - by Gila - 02-27-2010, 12:10 PM
RE: Campaign Design - by mosborne - 02-27-2010, 12:21 PM
RE: Campaign Design - by Imp - 03-06-2010, 07:30 AM

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