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RS: Terror on Tarakan Almost Ready!
02-27-2010, 09:43 PM, (This post was last modified: 02-27-2010, 11:26 PM by Kool Kat.)
#3
RE: RS: Terror on Tarakan Almost Ready!
(02-27-2010, 03:00 PM)Mr. Guberman Wrote: The map was made from geodata and my own experiences...having been there in '73 for a lark.
Make it happen, the good scen...
...cheers and all the best...map and all...

...scens are easy to make, when you do not have to do the complete job...but that is OK...

Hi Curt:

Thanks for your contribution of an excellent map! :)

As you will note, Terror on Tarakan uses a modified map of yours. :bow:

I also wish to thank the following play testers who contributed greatly to the creation of Terror on Tarakan: cheers

Ed
Scud
Relayer
billki
Cole
Cam
Antoni

(Hopefully I did not leave anyone out!) :bow:

Also want to thank Jason and other developers at both Talonsoft and Matrix for the Australian and Japanese detailed OOBs.

Finally, I wish to thank countless authors from (at least) a dozen different historical sources - narratives, diaries, histories, etc. that provided the source material for my research into the battle.

So... maybe all scenario design work is a form of teamwork and leverages the assets of the greater CS community? :chin:

And yes, I agree that having a ready-made map aids in scenario design... but IMHO "good" and balanced scenarios are difficult to create and involve teamwork between the designer, play testers, and the greater CS community.

For example, my RS scenario Terror on Tarakan, went through two months of research before the first OOB was compiled. It then went through several rounds against the AI... in which some of the basic game play mechanics were adjusted. I then play tested it with Ed and a few other regular opponents... about a total of a dozen play tests... again adjusting OOBs... adjusting start locations... air support was in the early designs and then removed... naval gunfire was suggested and rejected... etc.

All of the above was done PRIOR to Terror on Tarakan being uploaded into H2H for wider play testing with the CS community. It then went through another 9+ test rounds in H2H

I also work full time, have a family, and other real life stuff... so I don't have hours upon hours to work on new designs. I do this because I want to see "good" and balanced H2H CS scenarios for players. I believe that new additions and scenarios are the "life blood" that will keep CS players interested and the game platform moving forward for years.

So... yes Curtis, I agree with you that "scens are easy to make..." but "good" and well balanced ones are not.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
RS: Terror on Tarakan Almost Ready! - by Kool Kat - 02-27-2010, 06:17 AM
RE: RS: Terror on Tarakan Almost Ready! - by Kool Kat - 02-27-2010, 09:43 PM
RE: RS: Terror on Tarakan Almost Ready! - by Scud - 03-01-2010, 11:19 AM

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