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RS: Terror on Tarakan Almost Ready!
02-28-2010, 10:40 PM, (This post was last modified: 02-28-2010, 11:12 PM by Kool Kat.)
#9
RE: RS: Terror on Tarakan Almost Ready!
(02-27-2010, 11:39 PM)Herr Straßen Läufer Wrote: But, even if you can walk down the lane on a real battlefield and use the scenario map to find your way, if the scenario is not fun and balanced how many "hits" or plays are you going to get?

I agree. My "philosophy" in scenario design is to make it fun and balanced first... while trying to capture both the "feel" and nature of the battle. :smoke:

My approach is to come at it from a player's perspective... Is it an interesting battle?... Do both sides have a reasonable chance at some level of victory?... What kind of "shelf life" and "repeatability" does it have?

I enjoy historically accurate CS scenarios and admire those designers who strive for strictly historical accuracy... but if the actual battle was one-sided... with one force having no chance at any level of victory... why design such a scenario?... and why would players invest their limited gaming time in such a scenario knowing that no matter what tactics were adopted... the outcome would be the same? :chin:

For me, the excitement of game play comes from the knowledge that the tactics I adopt and the moves I make on the pixel battlefield, will directly influence the final outcome... and that victory is a contest determined in the closing turns... not "prebaked" into the scenario design.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
RS: Terror on Tarakan Almost Ready! - by Kool Kat - 02-27-2010, 06:17 AM
RE: RS: Terror on Tarakan Almost Ready! - by Kool Kat - 02-28-2010, 10:40 PM
RE: RS: Terror on Tarakan Almost Ready! - by Scud - 03-01-2010, 11:19 AM

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