(02-27-2010, 11:39 PM)Herr Straßen Läufer Wrote: But, even if you can walk down the lane on a real battlefield and use the scenario map to find your way, if the scenario is not fun and balanced how many "hits" or plays are you going to get?
I agree. My "philosophy" in scenario design is to make it fun and balanced first... while trying to capture both the "feel" and nature of the battle. :smoke:
My approach is to come at it from a player's perspective... Is it an interesting battle?... Do both sides have a reasonable chance at some level of victory?... What kind of "shelf life" and "repeatability" does it have?
I enjoy historically accurate CS scenarios and admire those designers who strive for strictly historical accuracy... but if the actual battle was one-sided... with one force having no chance at any level of victory... why design such a scenario?... and why would players invest their limited gaming time in such a scenario knowing that no matter what tactics were adopted... the outcome would be the same? :chin:
For me, the excitement of game play comes from the knowledge that the tactics I adopt and the moves I make on the pixel battlefield, will directly influence the final outcome... and that victory is a contest determined in the closing turns... not "prebaked" into the scenario design.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /