(02-28-2010, 05:09 AM)low_bidder Wrote: Narwin, what can a player do to get smoke to go away (clear LOS) faster? And if you say 'hit the clear button' I'll scream and throw my twinkie at the screen.
That's changing the subject. You we're talking about 'random' events. Smoke is not a random event. Even the duration that smoke lingers is only random between different games, not within a single game. It is fixed for that game. There are different types of smoke that have their own smoke density but that's all governed by strict rules, not randomness. A skilled players understands those rules and uses them to his advantage.
(02-28-2010, 05:09 AM)low_bidder Wrote: Then I will politely ask if player A moves his MBT up behind a smoked hex and the program clears that hex the next turn so player B can turn that MBT into flaming wreckage, what does the relative skill level have to do with that. Or if the smoke clears two turns later and Player A gets to blow away player B?
See above. A skilled player will know how long the smoke lasts. It's one the first things I check for in a game. As I said earlier, each game there's a random factor that determines the speed with which smoke disperses (a wind/weather dice roll if you like). Once that factor is determined it stays the same for the rest of the game.
(02-28-2010, 05:09 AM)low_bidder Wrote: And then there are para-drops. Yes I can pick clear level areas, but that doesn't keep the program from dropping them somewhere else.
The point being? Are you complaining that the game doesn't drop paratroops on the exact hex you pick? Then you're in the wrong game. The picked hex is merely the center of an area where the parattroops are likely to land. Skilled players now the likely drift so can make sure that there's actually enough open ground.
What skilled players also know is that the drift of the para's is not 'random' but follows the flight path of the dropping plane. So they'll pick a flight path that avoids as much dense terrain as possible along the whole route.
(02-28-2010, 05:09 AM)low_bidder Wrote: And I don't even want to go into air strikes.
Then I won't either.
(02-28-2010, 05:09 AM)low_bidder Wrote: When I used random, it was with intent. Calling it something else makes it something else. Probability and random are not synonyms. Look it up. Random Probability is a oxymoron that math majors with poor language skills use all the time. They should be saying 'statistical probability'.
http://en.wikipedia.org/wiki/Probability
Now you're just being argumentative for the point of being argumentative. So you have an opinion about the use of a certain phrase. Good for you. Too bad it adds nothing substantial. Doesn't make you right either.
Narwan
(02-28-2010, 09:54 PM)low_bidder Wrote: As far as the cheating, there is a long history of it in SP.
Which makes me wonder what SP games you're talking about. There's no long history of it in the CAMO games, barely a history at all.
(02-28-2010, 09:54 PM)low_bidder Wrote: That is why so many security 'fixes' have been done.
So 'many' huh? Care to come up with an actual count?
(02-28-2010, 09:54 PM)low_bidder Wrote: I got no op fire, even though the other 4 tanks had no suppression and the fast moving flag wasn't set.
The fast moving flag? Doesn't exist in the game.
(02-28-2010, 09:54 PM)low_bidder Wrote: It happens. So the next turn I moved the rest of the tank Company into position. I had LOS to the gap in his treeline AND the tree line it self from over a dozen Pattons, none of them in a fast moving state and with 1 suppression point on maybe 4 of them. Most were high 60's, low 70's experience. So his next turn He popped out from behind that treeline with his RRJeep and killed two more Pattons.
I'm not sure how he did that, but I wasn't interested in playing any more so I surrendered the game and we parted ways.
While it isn't impossible that 14 units in good order with clear LOS and decent Experience miss their op fire rolls, that wasn't the only time it had happened.
The traditional solution to "jack in the box" or "pop-up target" tactics is to get enough units in position to op fire so that when jack pops up, he dies. Maybe that has been coded out and I missed the notice. Maybe the bar for op fire was raised. Until I see the notice of that, I assume that somebody has found a new way to cheat.
So basically you were losing and blame it on either a cheating opponent or bad coding. Hmmm, puts a new light on your opinions concerning alledged 'random' events and what a skilled player can contribute.
Btw your traditional solution is a suicide tactic if used under the wrong circumstances. And not just in this game but in real life too. RR jeeps are supposed to sneak up on you. They'll see a Patton a lot sooner than a Patton will see them. Not that they needed to as you conveniently parked your tanks in plain sight so any unit of his could have spotted you. And told the RR jeep where you where. You knew there were tankkillers close by. Small, sneaky, hard to spot tankkillers. So you put all your tanks on parade? And then complain you lost 2 tanks? You picked the wrong tactic for the situation and it's the game's fault?
Narwan