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Confusing scenario ratings
03-01-2010, 07:38 AM,
#8
RE: Confusing scenario ratings
There can be good reasons why different people have different perspectives on a scenario and play balance. There are a number of scenarios that have "tricks" to them for lack of a better term. Meaning simply that if side A does X, then side B has little chance to win and vice versa.

As a generic example, you could have a scenario with an exit hex and a bunch of objectives but the values are such that if the defender stands and fights, he will lose big. But if he pulls out, gives up all the objectives, but only mounts a minimal defense, he will win big. So, from player B's perspective, the scenario could be a complete cakewalk, or an impossible mission regardless of his actions (alright assuming that he plays at least minimally competently).

Mike
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Messages In This Thread
Confusing scenario ratings - by Montana Grizz - 02-27-2010, 09:33 AM
RE: Confusing scenario ratings - by Scud - 02-27-2010, 11:01 AM
RE: Confusing scenario ratings - by Von Earlmann - 02-28-2010, 12:05 PM
RE: Confusing scenario ratings - by Hobbes - 03-01-2010, 05:48 AM
RE: Confusing scenario ratings - by Scud - 03-01-2010, 11:05 AM
RE: Confusing scenario ratings - by Mike Abberton - 03-01-2010, 07:38 AM
RE: Confusing scenario ratings - by Hobbes - 03-01-2010, 08:02 AM
RE: Confusing scenario ratings - by Montana Grizz - 03-02-2010, 08:52 AM

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