(03-01-2010, 11:19 AM)Scud Wrote: (02-28-2010, 10:40 PM)mwest Wrote: I enjoy historically accurate CS scenarios and admire those designers who strive for strictly historical accuracy... but if the actual battle was one-sided... with one force having no chance at any level of victory... why design such a scenario?... and why would players invest their limited gaming time in such a scenario knowing that no matter what tactics were adopted... the outcome would be the same?
In a word, education. Nothing like generaling an army through the same situation, albeit within gaming limitations. Especially when reading a book on the battle at the same time.
I agree Dave from a players' perspective - you learn from "doing" even in a pixel virtual way? :chin: But, from a "pure" scenario designer perspective... I would not want to invest the required amount of time and effort into the research, development, and play testing of a historically one-sided battle. :smoke:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /