• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


RS: Terror on Tarakan Almost Ready!
03-01-2010, 09:59 PM,
#11
RE: RS: Terror on Tarakan Almost Ready!
(03-01-2010, 11:19 AM)Scud Wrote:
(02-28-2010, 10:40 PM)mwest Wrote: I enjoy historically accurate CS scenarios and admire those designers who strive for strictly historical accuracy... but if the actual battle was one-sided... with one force having no chance at any level of victory... why design such a scenario?... and why would players invest their limited gaming time in such a scenario knowing that no matter what tactics were adopted... the outcome would be the same?

In a word, education. Nothing like generaling an army through the same situation, albeit within gaming limitations. Especially when reading a book on the battle at the same time.

I agree Dave from a players' perspective - you learn from "doing" even in a pixel virtual way? :chin: But, from a "pure" scenario designer perspective... I would not want to invest the required amount of time and effort into the research, development, and play testing of a historically one-sided battle. :smoke:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
RS: Terror on Tarakan Almost Ready! - by Kool Kat - 02-27-2010, 06:17 AM
RE: RS: Terror on Tarakan Almost Ready! - by Scud - 03-01-2010, 11:19 AM
RE: RS: Terror on Tarakan Almost Ready! - by Kool Kat - 03-01-2010, 09:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)