• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Campaign AI
03-04-2010, 06:28 AM,
#8
RE: Campaign AI
I really wish we could get more interest in linked PBEM campaign games.
Earlmann tried a couple of times, Jason tried, and I am experimenting with one right now with six players.

All the things that are frustrating to some in playing scenarios would not be so much of a problem if we could get a linked campaign goining in which one side at least had to deal with the consequences of actions taken in the last battle. Someone wants to scout with half tracks or use them to draw fire - no problem - his infantry will be walking next scenario - a desperate defender wanting to delay an advance by leaving trucks along an attacker's path - that's fine but the long term consequences might not make the sacrifice worth it.

PBEM has kept CS going for years. There's still a ton of potential and I think a linked multiplayer campaign is a way to go.
Quote this message in a reply


Messages In This Thread
Campaign AI - by Lizardking - 03-02-2010, 09:09 PM
RE: Campaign AI - by Gordons HQ - 03-03-2010, 01:29 AM
RE: Campaign AI - by Smedley - 03-03-2010, 05:01 AM
RE: Campaign AI - by Jason Petho - 03-03-2010, 06:03 AM
RE: Campaign AI - by Kool Kat - 03-04-2010, 03:00 AM
RE: Campaign AI - by Smedley - 03-03-2010, 09:20 AM
RE: Campaign AI - by Lizardking - 03-03-2010, 10:10 PM
RE: Campaign AI - by Cole - 03-04-2010, 06:28 AM
RE: Campaign AI - by Von Earlmann - 03-04-2010, 08:45 AM
RE: Campaign AI - by Lizardking - 03-04-2010, 11:24 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)