• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


RS: Terror on Tarakan has been H2H Approved!
03-07-2010, 03:40 AM,
#11
RE: RS: Terror on Tarakan has been H2H Approved!
Good job, Mike. ...and yes, Ed, my scens are open to anyone. Thanx Huib, always a good pal.

A plug...the original "The Fall of Tarakan" offers an interesting dichotomy to this new one. If properly played, by the Dutch, it is quite fun. A few testers on that one would, I am sure, agree.

Historically, the Dutch did not hold anything. However (regarding the original Tarakan), the Allies: (1) must flee; (2) must delay with minimal force and do not engage the Japanese head to head (H2H, I made a funny); (3) concentrate; (4) counterattack locally and (5) if done properly, with a few good breaks, fight the Japanese as hard as you can during the last few turns with your (finally) amalgamated force.

The early Dutch East Indies scens can be won by the Dutch...but not with Maginot Line tactics...their intent (historically), from the beginning, was to fight "guerilla" style, and properly played, by the Dutch, the scens offer a good chance to win against what appears to be overwhelming Japanese superiority. It seems that many players of the scens fail to recognize that and throw them into the dust bin.

I find scens that require guile to win very satisfying...and fun.

So, regarding the original Tarakan: delay, delay, delay, conserve, delay, delay and I repeat...delay.

Cheers
Curt
Town Drunk
Quote this message in a reply


Messages In This Thread
RE: RS: Terror on Tarakan has been H2H Approved! - by Mr. Guberman - 03-07-2010, 03:40 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)