RE: Question to Glenn S regarding AT units
Hey Foul - didn't notice any hijack :)
Had a look at the AA type as you mentioned - same issue as Machine Gun - they can move further than 1 hex when deployed. Mortars are limited to one hex which is what we were trying to get.
Obviously we want them to have their full movement ability if limbered up whether they be horse drawn or motorised.
I have the ability to adjust symbology if desperate but was looking for a class (existing or new) that had the same characteristics as the current mortar class.
As far as forced moves due to assaults, I think that works absolutely fine. The concept we were looking for was to give the player the control to move their guns up or back in a less vulnerable state.
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