(02-19-2010, 05:11 PM)Al Amos Wrote: Y'all probably know this one already, but I just found it today.
The trick is issuing a group move then going to the leader, and hitting the 'cancel individual order'. It worked the group moved while the leader stayed in place.
How I see this trick being useful is to issue a group move, then cancel the leader's movement, and then given him an individual order one hex less than the group. This should, and it did in my tests, keep the leader from running out in front of his group and getting killed off.
Just wanted to point out that this tip is especially useful when playing Al's new Tribuni scenarios. Al provides lots of leader units in his design and unless they can be kept from charging ahead there can be a lot of leader casualties. I just finished scenario #5 of the Tribuni and Al's tip is really essential in that one.
Tim