RE: A NIfty Trick... (using Groups)
Dog Soldier,
"This might lead to unintended consequences."
Maybe not....
"1. What happens if the unit goes berserk and charges?"
Could be possible that lesser leaders say Mediocre and Experienced lose their head and go along. Legendary could influence the troops and prevent this reaction.
"2. What happens if the unit is routed?
2a. Is the leader "dragged" along with the routing unit?
2b.Is the leader left vulnerable in the hex when the unit routs, including getting himself surrounded?"
There are several documented occurences in history of leaders being swept away in a routing torrent. I think he should be carried along and be exposed as the units are.
"3. Is the leader assumed to be in front of or behind the unit he is stacked with?
3a. If behind the unit, what happens if the hex is attacked from the rear?
3b. Is the leader hit first by missile fire or does he become immune to missiles?
3c. Where is the leader if the unit is on line formation and attacked from the flanks?"
I believe this question is already answered in that leaders are not attacked if stacked with a unit. (I hope I have that rule correct.)
"4. Can a leader not associated with a group, or out of range of his group be / become "stuck" to the nearest group?"
I would hope it would be an option to the players the same as forming new groups, and not something that automatically happens.
"5. Will this really slow game play if the "stick" is a command to be assigned to leaders?"
I don't think it would, as the designers would probably be doing the majority of the 'sticking'.
All good questions, and I'm anwering from my opinion only, not Paul's. He may see each issue compeletly differently than I do. :-)
We're all learning the engine thanks for coming along and chiming in. The more input (usually) the better. ;-)
Al Amos Start with God - the first step in learning is bowing down to God; only fools thumb their noses at such wisdom and learning. - Proverbs 1:7 The Message
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