(03-24-2010, 10:57 PM)Gibratar Wrote: WinSp battle presume that destruction of enemy troops and equipment combined with taking and holding ground are the only criteria for victory.
However, in some battles this is not the case. Examples of non-territorial battles would include, inter alai, convoy ambushes, counter insurgency search and destroy missions and raids on artillery bases.
In a Convoy Ambush the ambusher seeks to destroy enemy equipment but has no real interest I, or capability for, securing ground. If this is between two regular armies the ambusher would be paratroops or the like who would withdraw after the battle. If it is between a regular army and insurgents the insurgents would disperse after the battle.
The Search and Destroy assumes that a regular army is searching for insurgent supply dumps, holding ground is secondary to finding the supply dumps.
The Artillery Base Assault assumes that paratroop or the like have gone behind enemy lines to take out enemy artillery, ( just like the movie Guns of Navarone) again at the end of the battle they would be withdrawn. This could also be used with insurgents attacking the artillery base.
Finally there are some ideas for running 2 or 3 simultaneous battles where the events on one map affect the operation on the other(s).
These rules are at the stage of “Beta testing” any feedback or suggestions would be welcome.
I've used similar victory conditions and they work well as long as they are realistic and give both sides a chance to win.