(03-25-2010, 08:04 PM)Feldgeneral Hoth Wrote: Fantastic test report, Petri
You are certainly welcome! The hours I put into playtesting and AAR no doubt pale in comparison with those you put into creating this thoroughly enjoyable "little" scenario!
How does a scenario pass through testing and become Approved?
For a scenario to become approved the scenario requires four reports which rate the scenario with an average score of 8 or more, at that point the scenario can be approved provided there are no other tests registered against it, the scenario is moved to the Approved list using a link located in My Scenarios (see below).
Now, I do not have my legal counsel to interpret the above but I do believe congratulations are in order! (four test reports with an average score of 8 or above)
Quote:The main attractive of this scn is their different tactical approaches
Indeed! So many options for both parties as how to approach the battle, lots of time and room for maneuvering, probing, making decisions and having then a change of mind, and then the grand finale with a very brutal action for the key victory locations
Having changed e-mails with you I understood the German player ended up with quite similar approach as was the case in history. That can not be a bad thing either?
Here's the
Lessons Learnt I promised earlier :soap:
I will not comment on tactics and general game play. Any "new guy" looking for that should refer to "Hints and Tips" documents in the Manual folder that came with the install.
Instead, the real lesson learnt must be about the play testing effort itself:
Please contribute to H2H production! Yes that's right, that means YOU! :)
It was a fun scenario to play, the additional effort of making notes as the game evolved was not an effort at all.
The test report required some thinking to do, and as a conclusion my feeling was that the scenario is ready to ship, perhaps with the little tweaks to scenario description we have talked about.
Otherwise my job was made easier as there were already three rounds of tests done before my participation.
Having read those, I believe the little tweaks made for this scenario propably made an already good scenario even better.
The change for Russian reinforcement instead of fixed troops will ensure there are more tactical options available for game play? Otherwise the clash between Russian fixed forces and the German relief group would be more or less inevitable?
Adding smoke propably made the attack and defense a bit less suicidical as well?
My humble thanks to scenario designers and to H2H productions for the precious time you invest to help make sure this fine game will not grow old! Another round of
surely needed!
The additional bonus for scenario designer is (apart from the valuable feedback) hopefully the quality stamp a scenario receives as it has passed the testing?