RE: Special Rules for WinSP
Kinda busy at the mo have a play with the editor its pretty powerfull & can use a few other tricks including special rules to create something diffrent for a change.
Playing with civies some thoughts
Could possibly work if assign to side that needs to keep them alive & make expensive so priority is saving them.
They can move only if start in a hex with a freindly unit, the armed unit must move first & the civies must follow, assume they are moving as a group ie escort.
The escorting squad could choose to fire drawing more op fire before the civies move to try & stop fire at them.
If civies become pinned so cant follow does the squad need to go back & get them, probably.
Problem with this is both will normally end the turn in the same hex though it will realisticly make progress slower as civies always enter a hex containing another unit, might want to give them speed of 7.
Another thought is they must always be in same hex or adj to be moved.
Have used similar for convoys escorts act normally but convoy vehicles must try & remain adjacent to each other. No need to take literaly move lead vehicle till it takes fire then others trace its path. If a unit is destroyed others may take a diffrent adjacent path to avoid it but vehicles ahead must slow till the rest catch up if a gap appears. Can then rule that if 50% of the convoy is destroyed they can cut & run removing the restrictions. A vehicle that routes is deemed to have left the convoy.
If both players are willing to dable a bit even adjusting the rules for balance as play you can set up a lot of diffrent things for a change.
Crews rushing to man tanks guns etc in a night raid, could set up so computer controls patrols round the camp & have a rule that defending player cannot move anyone till shots are fired or the turn after.
Buildings as targets using democharges or mols, if made 2 stationary attacks against considered rubbled on fire even if isnt for victory purposes. Or use modified ammo dumps landed planes etc.
If you have a dable with the editor & have any questions suggest setup a new thread for them, will get round to them assuming I know the answer :)
|