(03-30-2010, 04:58 AM)Cross Wrote: I am thinking about playing a battle or campaign without any V-hexes.
What are the pros and cons of not using any V-hexes?
One of the reasons for this, is to avoid sneaky units grabbing V-hexes in the last turn or two. Does anyone have any other solutions to avoid this problem?
Another thing I may try, is lumping all the V-hexes together in two to six V-hex blocks. Then I would only have to defend a couple of areas towards the end of the battle, instead of a dozen or more scattered around the battlefield.
The battle result would be based on losses only. If the Blitz score system is used, this means to win you need to do 33% more damage to your opponent than he did to you.
cheers,
Cross
Good concept,
Many want VO's so why not have some Major grouped in the REAR for HQ's for each side and minor VO's to each side or mix them, always far from the front in meeters,that should eliminate last turn grabs:)
That also takes fighting for VO's, out and more destruction of the enemy"First" on more equal terms than delayed or defense.
If they gotten that far to your rear then point's are deserved.