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Special Rules for WinSP
03-31-2010, 05:27 AM, (This post was last modified: 03-31-2010, 05:30 AM by Imp.)
#18
RE: Special Rules for WinSP
Quote:I am thinking about playing a battle or campaign without any V-hexes.
What are the pros and cons of not using any V-hexes?

This is my understanding
Firstly though dont do this verses the AI will cause problems but for PBEM should just be able to clear using C changing all to neutral if need to. Then just leave in the hex if out of the way.

Can set value for all to zero at the same time if wish as game will be scored just on destruction of forces.

Game length may be effected slightly as follows.
Game can overrun if a victory hex is still contested, good order unit within about 7 hexes of a neutral or enemy flag, this obviously wont happen.

Not sure here but think points for hexes held count towards sides morale for purposes of determining when it collapses.
Example assume Force Morale breaks when lose 50% of your force if own no flags but each flag gives a minor boost perhaps based on points I dont know. So if owned half a dozen flags force morale might break around the 55% lost mark.
I think this is a good thing as sometimes can drag on once the situation is hopeless but to get round it could leave one neutral flag & assign 10 each to both sides. Place all for that side in 1 hex out of the way, could do the same with neutral flag or stick it somewhere sensible. As said possibly setting flags to there max value might mean both forces can take higher loses before Force Moral breaks

Think this is the only impact it will have on a PBEM game apart from not giving away positions as it changes.
So overall effect is games may end slightly earlier if one side is getting slaughtered.

Other Flag placement thoughts.
Do place on sensible objectives but consider what gives away also.
Crossroads or roads in general place adj to not on the road to stop silly driving round tactics.
Good cover like buildings etc again consider placing buy it if gives good fields of fire.
To a certain extent this can be negated by placing most flags pre owned by the Nation that starts on that side.
Placing multiple flags in one hex also cuts down on the giveaway aspect of them. One multiflag hex in the centre of a village gives away a lot less & normal tactics means you will try & clean out the rest of the village to keep it safe once you have it.
Also more realistic in my view to have 1 to 5 tops objectives with a max of 2 as the main objectives. Anything else is really mopping up so enemy elimination.

@ Cross my work on map database has shut down for the forseable future due to RL, will try & get back to at some point but at present cant even say its on the back burner
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Messages In This Thread
Special Rules for WinSP - by Gibratar - 03-24-2010, 10:57 PM
RE: Special Rules for WinSP - by Vesku - 03-25-2010, 03:45 PM
RE: Special Rules for WinSP - by Gibratar - 03-25-2010, 09:46 PM
RE: Special Rules for WinSP - by GUNSLNGR - 03-27-2010, 01:56 AM
RE: Special Rules for WinSP - by Gibratar - 03-27-2010, 02:14 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 05:46 AM
RE: Special Rules for WinSP - by GUNSLNGR - 03-27-2010, 06:14 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 08:51 AM
RE: Special Rules for WinSP - by Imp - 03-27-2010, 10:33 AM
RE: Special Rules for WinSP - by low_bidder - 03-28-2010, 05:51 PM
RE: Special Rules for WinSP - by Cross - 03-30-2010, 04:58 AM
RE: Special Rules for WinSP - by Gila - 03-30-2010, 03:27 PM
RE: Special Rules for WinSP - by Cross - 03-30-2010, 11:14 PM
RE: Special Rules for WinSP - by Vesku - 03-31-2010, 04:09 PM
RE: Special Rules for WinSP - by Epoletov [SPR]. - 03-30-2010, 06:02 AM
RE: Special Rules for WinSP - by Vesku - 03-30-2010, 02:29 PM
RE: Special Rules for WinSP - by Epoletov [SPR]. - 03-30-2010, 11:42 PM
RE: Special Rules for WinSP - by Imp - 03-31-2010, 05:27 AM
RE: Special Rules for WinSP - by Gibratar - 04-01-2010, 01:40 PM
RE: Special Rules for WinSP - by Cross - 04-01-2010, 10:43 PM
RE: Special Rules for WinSP - by Imp - 04-01-2010, 10:45 PM

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