(03-31-2010, 09:15 PM)Mad_Dog Wrote: For me anyway, the NV sights were a little counter-intuitive. I expected them to work like illumination, but they are more like the binoculars. It's a good idea to play with them before trying in a ladder game, to avoid potential frustration. ;)
Funny you should mention that mate. I learned very quickly the proper way to use the night sighting. I fired up a quick me vs AI scenario (Battle of Norfolk). Small historical scenario involving initially 2 Bradley AFV's and one M113 w/a radio. They stumble upon (a) dug in Iraqi infantry forces backed by BTR's and
(b) a couple of dug-in tanks. When I spotted the enemy it was too late. I had come in too close, flares popped, and I soon was fighting a hasty (and doomed) retreat from 3 burning armored vehicles.
<scrap scenario 1>
Fire up round #2. This time looking over the drop-down context menus, looking at ranges, range of night-sighting, etc. Much better results. Probing to the southern end of the trenches I spot not only Iraqi infantry and armored cars, but 2 more dug-in T-62 tanks. With my Brad's lighting up the targets, my M-113 calling in arty, and my M1A1 Abram's slinging shaped charges, things are going much better. All long before the enemy can even see me, let alone shoot at me.
I am really loving this mod. The updated unit art (including the "hulks" of scrap iron) is great. This one is an "outa da park" homer imo.