RE: Dividing units, realistic?
Hi Nosse,
I look at it in terms of increasing your frontage. Splitting a maniple into two centuries just doubles your frontage. Same amount of men, different formation. I normally keep them side by side in adjoining hexes or in the same hex. You took your 10 man front 4 ranks deep and made a 20 man front 2 ranks deep.
I think where you might run into trouble with some players, (not talking history here, but that will probably be the view point used for argument) is where you start running the centuries around as individual units. Or for certain types as Al stated, Phalanxes.
I think if you split units and keep them together in the spirit of making a larger frontage I myself would not have a problem with it. Making your frontage larger than your opponent's frontage and gaining access to his flanks is a viable tactic.
History aside, here are some points from a game play point of view to consider. I mentioned above, more units and more frontage which hopefully allows you to out flank your opponent. But what is the trade off or cons to consider.
From the manual page 26, Contact with the Enemy
Any unit with less than 50 infantry, 25 cavalry or 3 Elephants/Chariots has insufficient strength to pin down an enemy unit in combat. This means small units do not stop an enemy unit from receiving its normal allocation of action points
If you are defending this could be a major drawback to splitting units. With a unit of 70 men, you will not be able to pin the attacker for very long. One or two units routing can open a large whole in your line.
The next one I am not a 100% on, since I don't know the actual formula (and Al if you could, correct me if I am wrong)
If you split your units, I have assumed the new initial strength is the size of the new unit, 140 men split into 2, 70 strength. (Or is it the actual strength of the unit when fatigue is calculated or the original strength before the split?)
Fatigue:
• +1 for each casualty suffered.
In the case of casualties suffered:-
• If the initial strength of a unit is 20 or less then this factor is multiplied by 5.
• If the initial strength of a unit is 21-30 then this factor is multiplied by 4.
• If the initial strength of a unit is 31-40 then this factor is multiplied by 3.
• If the initial strength of a unit is 41-50 then this factor is multiplied by 2.
• If the initial strength of a cavalry unit is >50 then this factor is multiplied by 2.
Depending on the size of the units, under 50, you can rack up fatigue really quick, with negative combat and morale modifiers. In the end, your overall army morale, which could be a game over. Splitting units of a 100 men or less could be cause your army morale to drop faster if I understand it correctly.
Barring the last point (fatigue) until clarified, the pinning of units on defense should be considered.
Hope this help, great question!
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
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