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Airpower interdiction in these games
04-18-2010, 09:33 PM,
#4
RE: Airpower interdiction in these games
If FlaK is effectively modelled into the interdiction effect, then I must admit to including too much FlaK and A/A in my Bulge oobs. Any that were not fixed had little usefulness gaurding rear area roads and became antitank (88s and 90mm) or antipersonel (quad mgs, etc) weapons.

I suppose what I'm proposing is some way to induce FlaK to to be used more oft as FlaK.
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Airpower interdiction in these games - by FM WarB - 04-18-2010, 09:46 AM
RE: Airpower interdiction in these games - by FM WarB - 04-18-2010, 09:33 PM

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