• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Scoring
04-20-2010, 04:28 AM,
#2
RE: Scoring
Thoughts yes, solutions, I doubt it.
Why complex? Simple solutions tend to outlast complex ones. Why change the scoring when you are looking to affect the results?
Keep the scoring the way it is programmed and let the game do the scut work. Change the results of those scores and you get to the same place with less work. Us tired old farts like that sort of thing.
Example; Instead of a marginal being 2x, let a marginal be > (greater then). Instead of a decisive being 6x or whatever, make it 2x. A overwhelming can be 3x or 4x and anything over 6x can be a spanking. Or a rude spanking.
That way we will see less draws.
You can hold a poll to determine exactly what the x factor is.
This should make it pretty easy to go back and see what effect the changes will have on past games. Quite a bit, I should think. How many games in the history are draws that would be minor wins under a new definition of winning?
Is it right ( fitting, proper, fair) to change those games, ex-post facto so to speak. Is it fair (proper fitting correct) not to?
Lots of other worms in that can, I'll wait till we chew thru these to bring them out.
Quote this message in a reply


Messages In This Thread
Scoring - by Imp - 04-20-2010, 01:20 AM
RE: Scoring - by low_bidder - 04-20-2010, 04:28 AM
RE: Scoring - by Imp - 04-20-2010, 06:07 AM
RE: Scoring - by Walrus - 04-20-2010, 10:57 AM
RE: Scoring - by Thexder - 04-21-2010, 02:51 AM
RE: Scoring - by Imp - 04-20-2010, 12:00 PM
RE: Scoring - by Walrus - 04-20-2010, 12:45 PM
RE: Scoring - by Thexder - 04-20-2010, 07:14 PM
RE: Scoring - by Imp - 04-20-2010, 01:54 PM
RE: Scoring - by Vesku - 04-20-2010, 05:44 PM
RE: Scoring - by Cross - 04-21-2010, 02:32 AM
RE: Scoring - by Imp - 04-21-2010, 07:35 AM
RE: Scoring - by klanx171 - 04-23-2010, 09:07 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)