RE: Scoring
Hi Walrus
Absolutly no intention of changing the current system in the forseable future I think its very good, certainly far better than the system used by the game for most things.
I do however think it is geared towards meeting engagements & could possibly be improved a little for other types.
The idea was prompted in part by the post special rules but mainly by a little debate going on in a tourney forum.
The idea is to provide an alternative that is hopefully a bit more flexible allowing it to be used as a basis for tourney scoring & for normal games to give the players some choice in the type of battle he wants to play. Capture terrain vs destroy forces balance basicly which is useful for a tourney or scenerio designer as he can tailor the objectives mission breifs accordingly.
While at it as said I think it falls down a bit for assaults & advances so thought could look at that.
On your point about there are many ways to play & score I whole heartily agree & indeed do, I wish flag placement value etc was better handled in game. From my experience if suggest though this does not occur to quite a few people so having an alternative might make them think that there are many ways to play this game.
I do agree its a lot of work for what I do already but as issues were raised thought I would see if there are any takers.
Said before to me its all pretty academic I know how well or badly I played & dont really need a set of rules to tell me.
However for something like a tourney the choice of a few diffrent ways to score it pre set up means the tourney master can just pick from them & concentrate on the tourney.
Of course even then they are not set in stone the results can be adjusted as he sees fit.
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