(04-20-2010, 02:38 AM)Larry Reese Wrote: I would really like to see some changes to the CS gaming system. They are listed below. Discuss.
3. While I'd like to see a wholesale revamp of the indirect fire rules in CS, in the short term I believe a form of "persistant" artillery fire should be available.
While I haven't had time nor energy to start my soon-to-be famous thread called
"The indirect fire implementation is spot-on" thread (pun intended :P ) I like your idea a lot!
As the two moves - one by each party - that make the one turn of six minutes of simultaneous time works well in many cases, the artillery barrage is a feature that could be perhaps modeled better. As it is possible to sneak in and around a barrage during the friendly movement...
What you are describing is that a hex marked for persistent fire should behave like a...
mine field :eek1: in many ways?
Would make sense should it be able to model the attack factor of the said barrage instead? Regardless of caliber? A barrage is a barrage...? Would be easy to implement as well?
(04-20-2010, 02:38 AM)Larry Reese Wrote: 2. Disrupted units should not be able to spot. They are under heavy fire or otherwise pinned / broken to the extent that they cannot report what they are witnessing (other than adjacent hexes). From a mechanics standpoint I think this should be easy to accomplish if a way can be found to easily apply the "truck" spotting rules to disrupted units.
Hmmm... :chin:
Depends how you define
"to spot"?
To
actively recon and observe their surroundings? I would agree that it does not sound like something a pinned unit could do.
To call artillery to pre-plotted co-ordinates? I believe that is something they would very
actively call for? :kill:
(04-20-2010, 02:38 AM)Larry Reese Wrote: 1. I think engineers should NOT be able to deploy smoke (or only selected high-value engineers).
Well, since you
did ask for it, and I seem to be into my second large glass of red wine, heck with it, into a third one now, I will throw my 0.02 for this as well :smoke:
I would tend to agree... Either strip the engineer units of this capability, or allow it to all / most of infantry units?
Why would it be something an engineer unit could only do? Come to think of it, 250x250 meters quite an area. Then again, a platoon of men is quite a lot as well, isn't it. Should be able to keep an area under a smoke screen for some time ie. several turns? At least when on defensive?
Although I do not seem to remember the size and capability of smoke cartridges from my days at service. But certainly, if a platoon would be handed an amount of cartridges then they should be able to cover their positions? Not something that would require an engineer training?