• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Alternate Artillery Rule
04-21-2010, 12:41 PM,
#3
RE: Alternate Artillery Rule
Glenn,

Thanks for the note and clarification.

I will do as you suggest and setup an on map results test. I will be very happy if I have interpreted the rules incorrectly! :)

Its an interesting rule as the 'hit all units in the hex' certainly forces the attacker to be more cautious.

If I see anything that is worth reporting I will put it into this thread.

David
Quote this message in a reply


Messages In This Thread
Alternate Artillery Rule - by Strela - 04-20-2010, 06:31 PM
RE: Alternate Artillery Rule - by Glenn Saunders - 04-21-2010, 01:18 AM
RE: Alternate Artillery Rule - by Strela - 04-21-2010, 12:41 PM
RE: Alternate Artillery Rule - by Fhil - 04-21-2010, 07:12 PM
RE: Alternate Artillery Rule - by Strela - 04-21-2010, 09:56 PM
RE: Alternate Artillery Rule - by bdtj1815 - 04-21-2010, 10:03 PM
RE: Alternate Artillery Rule - by Dog Soldier - 04-22-2010, 05:58 AM
RE: Alternate Artillery Rule - by Strela - 04-22-2010, 08:06 PM
RE: Alternate Artillery Rule - by Dog Soldier - 04-25-2010, 10:25 AM
RE: Alternate Artillery Rule - by Mr Grumpy - 04-25-2010, 07:19 PM
RE: Alternate Artillery Rule - by bwv - 05-28-2010, 03:21 PM
RE: Alternate Artillery Rule - by Mr Grumpy - 05-28-2010, 04:06 PM
RE: Alternate Artillery Rule - by Liquid_Sky - 05-29-2010, 01:03 AM
RE: Alternate Artillery Rule - by Mr Grumpy - 05-29-2010, 03:00 AM
RE: Alternate Artillery Rule - by bwv - 05-29-2010, 01:25 AM
RE: Alternate Artillery Rule - by Strela - 06-02-2010, 08:32 AM
RE: Alternate Artillery Rule - by Volcano Man - 06-02-2010, 09:25 AM
RE: Alternate Artillery Rule - by Dog Soldier - 06-02-2010, 10:25 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)