RE: Alternate Artillery Rule
Hi David,
I have some experiences with this rule ON :)
I´m playing a Korsun Campaign game, and with my opponent we´re using this rule. I think that this rule suits the Eastern Front better, of course not all the scenarios or titles.
I play as a Russian in this game, and it is really a bit harder, but that´s how we wanted it to be, the power of Soviet armies was it´s masses, and with those rules it is more suitable. You know, we have also Direct Fire alt. ON, similar rule. It makes there that effect that a single smaller German unit can withstand the fighting and attacking even when few times outnumbered.
As I´m the one who is in the beginning with the attack on German lines, I must say - YES, you need to be more cautious:) If you are careful, than you won´t have any bigger problems..
I would also recommend this rule in Stalingrad campaign. I´ve played it once, without this rule, disaster. But with this rule, I mean, BOTH these rules, it would be something different. In Korsun, as a Russian player, after five days, I now know what it means when you are just not ready to immediately destroy the pocket. I also know that it must go step by step, with these rules German fighting superiority is really there. When reading few books about Stalingrad, I´ve learned that the Russians attacking from the north, knew that they don´t have enough power to meet the German Infantry Korps to the west of Don, don´t know exactly which one was it, XI. maybe? But in my game in Stalingrad it was crushed like nothing. I think that with this rule, it probably would be something different, and every Soviet player would avoid meeting this units, and better leave them to withdraw to Stalingrad.
So, just look at it and test it, it is a very interesting rule:)
Best Regards,
Filip
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