RE: Alternate Artillery Rule
Strela,
You should find that the alt artillery fire OR will accrue more fatigue for a stack of soft target infantry companies that the default artillery fire resolution firing multiple times. I think this OR makes stacks of companies more brittle. The effect on large Russian regimental units is pronounced. In S41, K42, the larger density of the Russian infantry units coupled with the C and D quality can cause much frustration for the Russian player. This is due to the collateral damage Glenn speaks of in his post.
I recommend you will want to run some tests with mixed stacks of hard and soft targets. Look to see what happens when you have 1:1, 2:1 and 3:1 ratios of hard to soft target factors. Be sure to test both targeting the soft and hard targets separately in the artillery fire dialog box. The differences are subtle, and I am not sure how it will work out in your K44 game with all the mods to the unit values. How these subtle differences play out over numerous turns in a CG of the kind your working on, I can not say.
Since your test game is advanced already, I think you have already noticed how this rule affects the German bunkers in the opening days of the Russian attack. My guess, from my experience with other games, is you saw less direct German casualties from Russian artillery attacks, but higher fatigue and less number of attacks to achieve disruption results against the defenders facilitating the follow up Russian assaults.
Best wishes for your mods.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
|