RE: Questions Regarding Firing and Assault Resolution
jckerr4
The section of the Docs you referred to was written by a PHD in math because he thought some people might like to read it and like having the info. I've been working with John Tiller since 2000 and I have to confess the section doesn't really tell me much.
Just set up the game - turn the ON MAP result off if you want to see the numbers and try various shots and assaults and see what works and doesn't work. As someone advised - try to assault enemy that are disrupted as it halves their defense.
This may help you a little - but the game doesn't calculate Odds and roll a die like the old board games did. Come to think of it, that might be a reason why John wrote that section of the docs - to illustrate that that combat is not something resolved with a six sided dice.
Glenn
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