• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Questions Regarding Firing and Assault Resolution
04-30-2010, 07:15 AM,
#14
RE: Questions Regarding Firing and Assault Resolution
(04-29-2010, 11:41 PM)Gordons HQ Wrote: So I hope that may help you a little get over the maths of it all, as like the others I don't understand any of that either, I just haven't a clue.

Right - but you do have a clue about when to assault and when to hold and fire. It just isn't a decision based on math.

Another thing is as the combat of assault is deemed to occur all in teh same hex, the terrain effect and IP\Trench modifier is nullified. so rather than stand back and fire at a unit in a Trench in a Town which combined might have a High - fire modifier, it is often to just better to assault and get it over with. But maybe not at night because of higher Fatigue.

Also - Guns can't retreat, so if the defender is guns you may bag more than you bargain for if you act aggressively.

Bottomline - play the AI and setup some tests to get the feel with FOW and ON MAP results OFF so you can see the numbers. You won't see these in PBEM but it will help you get the hang of it.

But whatever you do, don't sweat the math - let the PC do that for you.

Glenn
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Questions Regarding Firing and Assault Resolution - by Glenn Saunders - 04-30-2010, 07:15 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)