Hi,
I'd like to play this scenario (see below for some special scoring rules..). Never played it before and it looks quite interesting.
Quote:Presovo Valley 2001
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Date: March 3, 2001*
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Battle Location: Southern Serbia a few kilometers from Kosovo*
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Battle Type: Yugoslav Assault on KLA guerillas*
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Design by: The Camo Workshop*
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Scenario description: KLA guerillas, renamed the Liberation Army of Presovo-Medvedja-Bujanovac infiltrate the demilitarized zone between Kosovo and Serbia. Yugoslav army units are not permitted to enter this zone, but police units are. MUP forces are sent to clear some villages in the region before the KLA has time to establish serious defenses.*
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Note: If played against the AI, the human player should play the Yugoslav side.*
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Been thinking of how to play scenarios in a more balanced way. I'd like to test the following:
* A mirrored game going on simultaneously (only bad thing is that this takes out much of the fog of war).
* Both games are scored simultaneously. Number of victory objectives and battle points from both games are added together, crunched in the excel sheet, and the victory level is determined.
* The end result is reported twice (since it is actually two games).
If the scenario is completely off in terms of balance it ends up with two draws. However, it should be possible to get some more of the scenarios into play.
Anyone up for trying this on the Presovo Valley scenario?