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Problems with pack animals
05-01-2010, 07:13 PM,
#1
Problems with pack animals
A terrific addition to our game (according to Wiki, the US Army still uses mules in Afghanistan). Italy might have been their main theatre in WWII Europe,and they were common in the Pacific, but pack animals were around in all armies up to the 50s, I think

There do appear to be two or three "mule" issues in CS which need attention. Since we do not need to cart stuff such as ammo, food, water and fuel in CS the prime use of pack animals is the carriage of small artillery pieces. In actuality, these weapons.... typically 75mm calibre or less... were designed specifically for animal carriage, and broke down into a certain number of pack loads. This means that one eg 75 mm pack howitzer needed more than one mule to carry it...maybe a team of 6 or so. At present in JTCS 1SP of mules/horses/camels carries 1SP of pack arty.
For realism, I would like to see this reduced to 3/1 or 4/1. A reverse of the truck capacity alteration.
And there is no allowance for unloading and assembly. This took time. Recommend 100 AP be needed to unload and assemble. Currently a mule can unload a 75mm PH and get a shot off in one turn. Unrealistic, but easy to fix, I guess.
As many of you know, I HATE aspects of CS that are absurd. A level of absurdity situation exists with pack animals, which can load and transport stuff like 25pdrs, 105mm German guns, 150mm Nebelwerfer, 37mm AA, 75mm PAK etc etc. I don't know if the game can do anything to limit the capability of mules etc to specially designated loads. But there you are...nothing comes without a cost.
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Messages In This Thread
Problems with pack animals - by K K Rossokolski - 05-01-2010, 07:13 PM
RE: Problems with pack animals - by Kool Kat - 05-03-2010, 09:10 PM
RE: Problems with pack animals - by Mike Abberton - 05-03-2010, 10:55 PM

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