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Engine improvements with Greek Wars
05-13-2010, 05:19 AM, (This post was last modified: 05-13-2010, 05:20 AM by Al Amos.)
#1
Engine improvements with Greek Wars
Greek Wars
Version 1.00 Improvements
13/02/10

Battle Engine
Added – Legendary Leaders can now be highlighted using the ‘L’ key.
Added – Option of loss of morale if loss of wagons occurs – Option given at start of scenario only.
Added – New missile weapon – Lead-shot Sling. Used by the Rhodian and Balearic slingers for added range and penetration of armour.
Added – Training camp map added to the maps available with the game. This map is referred to in the Scenario Editor.
Adjusted – Loss of Commander unit now has a major impact on morale and extra victory points scored by the other side.
Adjusted – Command & Control – Mediocre and Experienced commanders can only place instructions on units in the same group. Legendary commanders can place orders on all units.
Adjusted – Cantabrian Circle – A unit in Cantabrian Circle can now move at ½ pace. Cavalry unit in Cantabrian circle now allowed to skirmish.
Adjusted – Skirmishing –
If a unit is in skirmishing mode and an enemy unit moves adjacent to it then -
LI and LCh can always escape from all but LC
LMI can escape from all but LI and LC
LHI can escape from all but LI, LC and MC
If a unit is in skirmishing mode and it moves adjacent to an enemy unit then –
The unit must have sufficient movement points to move to the next clear hex.
Adjusted – Uncontrolled Advance – ‘U’ – units now move on nearest enemy quicker.
Regular Elite and Veteran units no longer go in to ‘U’ and the likelihood for Irregular Fanatics and Bodyguard troops is reduced. No change for Experienced troops and the others. Regular LI no longer go in to ‘U’.
Adjusted – Bow effectiveness modified.
Adjusted – All missile armed LC except for militia units can form the cantabrian circle.
Adjusted – Leaders not released now allowed to have active command range to place commands on units in range.
Adjusted – AI computer player modified for Persian infantry with bow – stand back and shoot as priority.
Adjusted – AI Computer player modified for LMI – skirmish if with missiles.
Adjusted – ‘Disruption Recovery’ for a unit improved by +1 if friendly leader within 5 hexes.
Adjusted – HC/EHC given additional +1 bonus when charging in.
Adjusted – MC/HC no longer restricted to 15 action points when in contact with enemy unit but given full movement allowance to give option to disengage the enemy.
Adjusted – Mounted Leaders only move in fourth quarter of the action phase but move their full allowance. This is designed to stop Leaders moving ahead in Group Movement.
Adjusted – LI – no cost to change direction.
Adjusted – Elephants not allowed to recover fatigue – this simulates they were only used once in a battle.
Adjusted – Elephants in combat made more effective except against LI.
Adjusted – Reduced likelihood of elephant being killed by mahout when in rout.
Adjusted – ‘Slow’ option provided on ‘Speed of Action’ slows down the action further.
Adjusted – ‘Next Unit to Move’ option cycles through all units with action points remaining and loops back to the first unit once all have been considered. Modified to stop the loop and generate dialog box ‘All units have been considered’.
Adjusted – The automatic re-combine function that occurs at the start of each player turn is now only automatic for the computer AI player. Players can still manually re-combine but it is now only an option not automatic.
Adjusted – Rules Manual updated.
Adjusted – Legendary leaders now allowed to place orders on any unit on the same side and not just those of the same nationality.
Editor –
Added – New option – to create a copy (clone) unit on the map. Once you have set the unit features on the first unit you can create a group of the same using the keyboard ‘T’ key.
Al Amos
Start with God - the first step in learning is bowing down to God; only fools thumb their noses at such wisdom and learning. - Proverbs 1:7 The Message
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Engine improvements with Greek Wars - by Al Amos - 05-13-2010, 05:19 AM

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