(05-13-2010, 07:51 AM)Flibby Wrote: Hi guys,
I have a few questions if someone would be so good as to help...
1: I'm having trouble with travel mode. Either when crossing rivers or approaching the front when using the mode through necessity I wind up having artillery rain down. Is it something to be exclusively used far back in the rear?
2: having read all of the strategy articles I could find, I understand the need to attack with infantry and exploit the gap with armour, however in the shorter scenarios I find that by the time I've got arty set up and in range, got inf up to attack positioned up at weaker point with armour ready to break through, its either 6/20 turns gone and I feel that iv wasted too much time, or my units are fatigued and/or depleted. I've tried rushing in with less set up time but it always feels like. I'm too weak to break the line in strength.
3: finally, I worry about the stacking of my units, but am I right in thinking that as units are attacked separately that it makes no odds?
Sorry for the vague questions I'm just struggling after mastering the interface to get into the mindset of winning and I'm desperate for pointers on this great game!
Thanks.
Nick
1) Yes, any time an opponent sees a unit left in LOS in T mode they will bring down every bit of fire on it because in that vulnerable state they can reduce it to a shambles quickly, in PzC T mode= death, one of the first lessons i learnt when i joined up!!
Most people use T mode in conjunction with the "save movement points" feature (button on toolbar), this ensures you always have enough MP's left to deploy a unit after it has moved.
2) Well of course setting up your arty and getting your forces into the correct positions is the right way forward, unfortunately often events didn't give commanders all the time in the world, so in short scenarios you may have to perform a hasty attack and the best way to learn that is just experience of playing the game system, try out different moves against the AI to try and get a feel for how quickly you need to move, this is one of the most difficult attacks to get just right and it is impossible to provide a "what to do when list" as it would vary from situation to situation.
3) In most titles units are attacked separately and stacking density is not a factor, but in T41, N44 anf F40 which have the Alternative Indirect Fire Resolution, Alternative Air Strike Resolution and Alternative Direct Fire Resolution optional rules as default then stacking density will greatly increase losses caused by direct fire, air strikes and arty, the more men/vehicles packed into a hex the more will be lost to enemy fire.