• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Do we have too much control over fire in PzC, what’s your opinion?
05-18-2010, 10:05 PM,
#7
RE: Do we have too much control over fire in PzC, what’s your opinion?
Ignoring the day dreaming of a revised system (WEGO etc). Glenn covered off John T's rationale for not going that path in a post not long ago.

I am in full agreement with Ricky B that a number of the Alt fire rules have a place as LONG as the scenario is designed for it.

I am a big supporter of the Alt artillery rule for the east front as it really forces the player to think twice before over-massing his troops. It also nicely differentiates the German vs Soviet artillery but does require some PDT changes. I really believe that the default rules give too much flexibility to the player as laid out by Foul. Using the alt artillery rule also speeds up play with a single shot per unit.

I have only tried the alt infantry and alt air rules briefly and really can't give much comment here. I did not particularly like the alt infantry fire rule but need to revisit it.

The other thing that should be mentioned is that the editor gives us a huge amount of flexibility. I am currently working on a scenario that uses some revised PDT values that forces units to stay on the road network due to the difficulty of moving overland in snow unless tracked. All of a sudden, intersections, villages etc are key points to defend and hanging flanks can be left when facing infantry away from the road network. All done with a few changes in the PDT file.

So in summary I like the alt artillery rule but it has to be factored into the scenario victory point totals and the scenario overall. There is no point stopping the attacker dead at the first defence line never to move forward again.....
Quote this message in a reply


Messages In This Thread
RE: Do we have too much control over fire in PzC, what’s your opinion? - by Strela - 05-18-2010, 10:05 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)