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Do we have too much control over fire in PzC, what’s your opinion?
05-19-2010, 01:24 AM,
#13
RE: Do we have too much control over fire in PzC, what’s your opinion?
I like playing with WEGOs. A WEGO system would be great but wouldnt happen without a new series, to much work. I also liked the idea of having some units showing up as disrupted on the map when they are not or the other way not disrupted when they are. Weather its PzC or MC theirs to much info given to the player, i actually think it would be better to do away with the on map disruption written on the counter all together except for your side, you should be the only one that knows whos disrupted or not. When it comes to alt fire i haven't played to much into my PzC games just haven't had time but for MC i can see in the 80s being able to pinpoint a unit so wouldn't use it but in WWII i can see it as being a viable option but as stated the scenario would have to be redesigned/designed with that in mind.

Aaron
Rangers Lead the Way
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RE: Do we have too much control over fire in PzC, what’s your opinion? - by Aaron - 05-19-2010, 01:24 AM

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