RE: Do we have too much control over fire in PzC, what’s your opinion?
Actually I would tie the status of the enemy under FOW to the condition of the friendly units in contact with them. An A quality would be able to detect disruption, but a D or lower quality unit might not get it right.
A recon, commando, special forces type unit might have a higher chance to detect the enemy status in a hex correctly than an other type of unit.
Something along these lines.
As for friendly units, they should not be such a well known factory either. Quality would play a big part in determining if a friendly unit status is what it says it is. I am reaching to simulate the situation where the commander at the the hex reports what he knows, but this is not always correct. War is confusing. Information gathering from someone who is hostile to you with a weapon is problematic. And sometimes, people do not report about themselves correctly for many reasons.
Instead of a war simulation what we really have is a complex chess game.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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