(05-21-2010, 11:07 AM)Gila Wrote: One can do alot of conculating,how fast you have moved,or the target has,angle,elevation warhead size, penetration values yadda yadda..
What it comes down to is " just pure Luck" and trial and error and maybe some gut feeling?.
I just let the game engine do all that mathmetical stuff for me,
Fire and pray:bow:
Hi Gila,
I agree that the best - and most fun - way to play is using your 'gut instinct', but only after you have some experience; and you still need to do calculations once in while.
Let me give an example from a recent PBEM battle:
I pulled my tank out of a tree line and spotted a Tiger tank 600yds away in rough ground. To engage or not to engage :chin:
Checked my AP Pen Guide and found that my tank's sabot penetration at 600yds was 14 (average), Tiger front armour: 12 :cool:
I checked my tanks ammo; only 2 sabot rounds left.
Checked the AP guide again and saw that regular AP rounds would only penetrate about 9 at that range. :(
I checked another nearby friendly tank, and he had a full load of 15 sabots.
Brought my tank (with 15 sabots) through the tree line and engaged the Tiger.
Two hits, both got penetration 13 causing * then **** damage. Then the Tiger popped smoke.
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I don't consult the pen guide regularly, but perhaps once or twice a battle.
I've also found it useful to check the penetration of enemy weapons.
For example, if I'm facing a lot of 5cm L42 guns, and I've fielded a company of tanks with front armour of 8, it's useful to know at what range the enemy guns pose a real threat.
In this case you would want to check the best pen, not average (the best pen is usually 1 or 2 better than the average).
Tanks with front armour of 8 would probably be mostly safe beyond 300m, but if the 5cm guns have sabot rounds, my tanks would need to be beyond 600m.