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Alternate Artillery Rule
05-28-2010, 04:06 PM,
#12
RE: Alternate Artillery Rule
(05-28-2010, 03:21 PM)bwv Wrote: this rule looks to have a major impact playing the Russians in Kursk - playing through one turn of the North battle, I inflicted roughly 1600 German casualities with artillery fire using the alt rule vs. under 800 with the normal art setting

Would think that the ability to aim Katyushas on a specific target within a 1KM square would be limited
That is the effect of this rule, it is down to the player (knowing this rule is in effect) to not stack a huge amount of units in any one hex, the fact you caused 1600 casualties suggests that hex was packed tight with troops.
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Messages In This Thread
Alternate Artillery Rule - by Strela - 04-20-2010, 06:31 PM
RE: Alternate Artillery Rule - by Glenn Saunders - 04-21-2010, 01:18 AM
RE: Alternate Artillery Rule - by Strela - 04-21-2010, 12:41 PM
RE: Alternate Artillery Rule - by Fhil - 04-21-2010, 07:12 PM
RE: Alternate Artillery Rule - by Strela - 04-21-2010, 09:56 PM
RE: Alternate Artillery Rule - by bdtj1815 - 04-21-2010, 10:03 PM
RE: Alternate Artillery Rule - by Dog Soldier - 04-22-2010, 05:58 AM
RE: Alternate Artillery Rule - by Strela - 04-22-2010, 08:06 PM
RE: Alternate Artillery Rule - by Dog Soldier - 04-25-2010, 10:25 AM
RE: Alternate Artillery Rule - by Mr Grumpy - 04-25-2010, 07:19 PM
RE: Alternate Artillery Rule - by bwv - 05-28-2010, 03:21 PM
RE: Alternate Artillery Rule - by Mr Grumpy - 05-28-2010, 04:06 PM
RE: Alternate Artillery Rule - by Liquid_Sky - 05-29-2010, 01:03 AM
RE: Alternate Artillery Rule - by Mr Grumpy - 05-29-2010, 03:00 AM
RE: Alternate Artillery Rule - by bwv - 05-29-2010, 01:25 AM
RE: Alternate Artillery Rule - by Strela - 06-02-2010, 08:32 AM
RE: Alternate Artillery Rule - by Volcano Man - 06-02-2010, 09:25 AM
RE: Alternate Artillery Rule - by Dog Soldier - 06-02-2010, 10:25 AM

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