Another thing to add to my list of dream mods...
Okay, as I've said before I would really like to see some modifications made to this game to really take it to the next level. These include:
1. artillery barrage capability (details explored elsewhere)
2. disrupted units cannot spot other than adjacent units
3. engineers should not be allowed to deploy smoke (details elsewhere)
4. alter the stacking rules for wrecks - here's why: let's say there are 9 wrecks in a hex. If you have 12 tanks in that hex and artillery fires into the hex the current system will generate a tremendous number of disables. I think this is erroneous as the falling shells don't just pick the regular tanks to fall on or near. In this case, instead of the disables falling only on the "good" tanks, the game should take a percentage likelihood and apply that instead. So, in the case described, lets say 4 disables result from a particular artillery attack, instead of all 4 coming from the "good" tanks, we take the total tanks in the target area (21) and multiply that by the ratio of good tanks (12/21) rounding up or down as appropriate. This results in 2 disables to the "good" tanks in the hex.
I think these are pretty workable changes under the existing game engine. The other mod I'd love to see would be far more complicated: actual supply and ammunition monitoring for each unit.
LR
If you run, you'll only die tired.
One hand on the wheel, and one in the flame, One foot on the gas, and one in the grave.
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