(06-02-2010, 05:55 AM)Troll Wrote: As far as combat units if there is no good reason to leave a badly disrupted unit on the map for an easy kill, or if your are sure units will be surrounded and annihilated, head for the hills and get off the map :) You should give the other player as little free rides as possible.
Joe
Joe:
Unless the scenario explicitly allows combat units to exit the map (via defined exit/victory hexes)... I would not do so... or ever agree to this ROE.
IMO, this is NOT a best practice... and one that should be avoided. That is about as "nice" as I can phrase it! :eek1:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /